Daily news roundups
Knighton and Hertzog released by Vancouver. Eastern Pa. US Open Cup qualification update. Altidore and Wambach lead US Soccer AOY awards. News from crane collapse at Sao Paolo WC stadium. More.
Season Reviews
by Sean Doyle × on November 25, 2013 at 10:27 am ×
The natural right back improved over the course of the season at left back, a position the Union hope to upgrade in the offseason. But with John Hackworth not expecting him to start regularly at left back next year, could Gaddis be traded?
Interview / Union
by Dan Walsh × on November 11, 2013 at 12:13 pm ×
Union manager John Hackworth laid out his offseason plan to PSP, breaking down his team’s offseason needs, which players are returning (or not), designated player prospects, recent scouting trips to Europe and South America, and plans to fix the midfield.
Analysis / Union
by Dan Walsh × on October 31, 2013 at 3:10 pm ×
The off-season has begun for Philadelphia Union. PSP’s Dan Walsh looks at the major issues facing the Union this off-season, assesses the team’s needs, and evaluates which players will likely stay or depart.
Season Reviews
PSP brought together a roundtable of contributors to talk about the Union’s season.
Player ratings
John Hackworth’s decision to bench Jack McInerney and play a new formation in the season finale failed to produce the desired result in the Union’s season-ending loss. PSP has analysis and player ratings.
Union match reports
Jack McInerney pulled one back at the end of regular time, but it was not enough as Sporting Kansas City found the winner in stoppage time and ended the Union’s season.
Player ratings
Montreal made adjustments to combat their poor first half showing. The Union did not. Then they lost.
Raves
by Dan Walsh × on October 15, 2013 at 11:11 am ×
He looks like a choir boy. He runs like a cheetah. Ray’s got game. PSP kicks off this year’s series of Raves with a rave about Ray Gaddis.
Player ratings
While their closest opponents both scored precious road victories, the Union failed to bring the required intensity and attacking numbers in DC and were only able to salvage a draw.
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